
| School: | Enchantment | 
| Subschool: | Compulsion | 
| Descriptor: | Mind-Affecting | 
| Level: | Animal 1, Druid 1, Ranger 1 | 
| Components: | Verbal, Somatic | 
| Casting Time: | 1 Standard action | 
| Range: | Close (25 ft. + 5 ft. per 2 levels) | 
| Targets: | Animals within 30 ft. of each other | 
| Duration: | 1 minute per level | 
| Saving Throw: | Will negates, see text | 
| Spell Resistance: | Yes | 
| This spell soothes and quiets 
		animals, rendering them docile and harmless. Only ordinary animals 
		(those with an Intelligence scores of 1 or 2) can be affected by this 
		spell. All the subjects must be of the same kind, and no two may be more 
		than 30 feet apart. The maximum number of Hit dice of animals you can 
		affect is equal to 2D4 + caster's level. A dire animal or an animal 
		trained to attack or guard is allowed a saving throw, other animals are 
		not. (A druid could calm a normal bear or wolf with little trouble, but 
		it is more difficult to affect a trained guard dog.) The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat (such as fire, a hungry predator, or an imminent attack) breaks the spell on the threatened creatures.  | 
    |
Based on the spell in the Player's Handbook 3.5 Page 207