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Calm Animals

School: Enchantment
Subschool: Compulsion
Descriptor: Mind-Affecting
Level: Animal 1, Druid 1, Ranger 1
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Close (25 ft. + 5 ft. per 2 levels)
Targets: Animals within 30 ft. of each other
Duration: 1 minute per level
Saving Throw: Will negates, see text
Spell Resistance: Yes
This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with an Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit dice of animals you can affect is equal to 2D4 + caster's level. A dire animal or an animal trained to attack or guard is allowed a saving throw, other animals are not. (A druid could calm a normal bear or wolf with little trouble, but it is more difficult to affect a trained guard dog.)

The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat (such as fire, a hungry predator, or an imminent attack) breaks the spell on the threatened creatures.

Based on the spell in the Player's Handbook 3.5 Page 207