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Cure Moderate Wounds

School: Conjuration
Sub-school: Healing
Descriptor: -
Level: Bard 2, Cleric 2, Druid 3, Healing 2, Paladin 3, Ranger 3
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless) or Will half; see text
Spell Resistance: Yes (harmless) or Yes; see text
When laying hands upon a living creature, positive energy is channelled that cures 2D8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Based on the spell in the Player's Handbook 3.5 Page 216