
| School: | Divination | 
| Subschool: | - | 
| Descriptor: | - | 
| Level: | Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0 | 
| Components: | Verbal, Somatic | 
| Casting Time: | 1 Standard action | 
| Range: | Close (25ft + 5ft/2levels) | 
| Target or Area: | One creature, one object, or a 5ft cube | 
| Duration: | Instantaneous | 
| Saving Throw: | None | 
| Spell Resistance: | No | 
| Determine whether a creature,
        object, or area has been poisoned or is poisonous. You can determine the
        exact type of poison with a DC 20 Wisdom check. A character with the
        Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the
        Wisdom check fails, or may try the Craft (alchemy) check prior to the
        Wisdom check. The spell penetrates barriers but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | |
 
Based on the spell in the Player's Handbook 3.5 Page 219