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Detect Poison

School: Divination
Subschool: -
Descriptor: -
Level: Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Close (25ft + 5ft/2levels)
Target or Area: One creature, one object, or a 5ft cube
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell penetrates barriers but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Based on the spell in the Player's Handbook 3.5 Page 219