
| School: | Divination |
| Subschool: | - |
| Descriptor: | - |
| Level: | Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0 |
| Components: | Verbal, Somatic |
| Casting Time: | 1 Standard action |
| Range: | Close (25ft + 5ft/2levels) |
| Target or Area: | One creature, one object, or a 5ft cube |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | No |
| Determine whether a creature,
object, or area has been poisoned or is poisonous. You can determine the
exact type of poison with a DC 20 Wisdom check. A character with the
Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the
Wisdom check fails, or may try the Craft (alchemy) check prior to the
Wisdom check. The spell penetrates barriers but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. |
|
Based on the spell in the Player's Handbook 3.5 Page 219