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Entangle

School: Transmutation
Subschool: -
Descriptor: -
Level: Druid 1, Plant 1, Ranger 1
Components: Verbal, Somatic, Divine Focus
Casting Time: 1 Standard action
Range: Long (400 ft. + 40 ft. per level)
Target: Plants in a 40-ft. radius spread
Duration: 1 minute per level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Note: The DM may alter the effects of the spell somewhat, based on the nature of the entangling plants.

Based on the spell in the Player's Handbook 3.5 Page 227