
| School: | Transmutation | 
| Subschool: | - | 
| Descriptor: | - | 
| Level: | Druid 1, Plant 1, Ranger 1 | 
| Components: | Verbal, Somatic, Divine Focus | 
| Casting Time: | 1 Standard action | 
| Range: | Long (400 ft. + 40 ft. per level) | 
| Target: | Plants in a 40-ft. radius spread | 
| Duration: | 1 minute per level (D) | 
| Saving Throw: | Reflex partial; see text | 
| Spell Resistance: | No | 
| Grasses, weeds, bushes, and 
		even trees wrap, twist, and entwine about creatures in the area or those 
		that enter the area, holding them fast and causing them to become 
		entangled. The creature can break free and move half its normal speed by 
		using a full-round action to make a DC 20 Strength check or a DC 20 
		Escape Artist check. A creature that succeeds on a Reflex save is not 
		entangled but can still move at only half speed through the area. Each 
		round on your turn, the plants once again attempt to entangle all 
		creatures that have avoided or escaped entanglement. Note: The DM may alter the effects of the spell somewhat, based on the nature of the entangling plants.  | 
    |
Based on the spell in the Player's Handbook 3.5 Page 227