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Heal

School: Conjuration
Subschool: Healing
Descriptor: -
Level: Cleric 6, Druid 7, Healing 6
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Heal enables the caster to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting a target:

  • Ability damage

  • Blinded

  • Confused

  • Dazed

  • Dazzled

  • Deafened

  • Diseased

  • Exhausted

  • Fatigued

  • Feeble-Minded

  • Insanity

  • Nauseated

  • Sickened

  • Stunned

  • Poisoned

It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, Heal instead acts like Harm.

Based on the spell in the Player's Handbook 3.5 Page 239