School: | Conjuration |
Subschool: | Creation |
Descriptor: | Force |
Level: | Sorcerer/Wizard 1 |
Components: | Verbal, Somatic, Focus |
Casting Time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 hour per level (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | No |
An invisible but tangible
field of force surrounds the subject of a Mage Armour spell, providing a
+4 armour bonus to AC. Unlike mundane armour, Mage Armour entails no
armour check penalty, arcane spell failure chance or speed reduction.
Since Mage Armour is made of force, incorporeal creatures can not bypass
it the way they do normal armour.
Focus: A piece of cured leather. |
Based on the spell in the Player's Handbook 3.5 Page 249