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Magic Missile

School: Evocation
Subschool: -
Descriptor: Force
Level: Sorcerer/Wizard 1
Components: Verbal, Somatic
Casting Time: 1 Standard action
Range: Medium (100 ft. + 10 ft. per level)
Targets: Up to 5 creatures, no two of which can be more than 15 ft. apart.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1D4+1 points of force damage.

The missile strikes unerringly, even if the target is in melee combat, or has less than total cover or total concealment. Specific parts of a creature can not be singled out. Inanimate objects are not damaged by the spell.

For every two caster levels beyond 1st, you gain an additional missile, 2 at 3rd level, 3 at 5th level, 4 at 7th, and the maximum of 5 at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

Based on the spell in the Player's Handbook 3.5 Page 251