Archaic Weapons - Entangle:
Applicable to: Net, Whip, some Flails.
Weapon is used to entangle the victim thereby causing them to gain a +4D6 penalty to next Rounds initiative roll and roll on following table:

1D100 RESULT
1-37 Completely entangled must roll DEX ÷ 10 each Round to escape, chance is doubled for each consecutive Round following. Cannot walk, run or fight until free.
38-60 Half entangled must roll DEX ÷ 5 each Round to escape, chance is doubled for each consecutive Round following. May crawl or walk ¼ move each Round.
61-75 Partial entanglement, must roll DEX halved each Round to escape. May crawl, walk or run ¼ move each Round.
76-90 Limb entangled, determine limb struck, must roll DEX to unentangle limb. May only move ½ move if limb is leg.
91-100 Object carried or appropriate item is entangled, must spend Round unentangling to remove. Cannot fight if item is weapon.

Cost:-15 XP