Knuckle Bore:
The attacker bends their finger and with their knuckle bores it into the victim's flesh. It has no use through clothing or armour and must be upon flesh, but can be any exposed flesh part of the body. It is most often employed after a Hold or grapple has both opponents in close proximity, usually with one slightly preventing the other from moving in some way, but the attacker must have one hand free to use this attack. It attacks one single location, as declared by the attacker, and suffers no penalty to use, just the standard Streetifghting Rating. If successful it does a single Level 1 Wound, but causes the victim to make a Save Vs Hitting or suffer extreme pain in that location distracting them until the attacker ceases or they wriggle free. The victim suffers a -20 penalty to MIND while determining Initiative in the round Knuckle Bore is being used or maintained. The attack may continue over many rounds to a maximum of the attacker's STA in minutes, doing Level 1 Wounds per round to a maximum of a single Level 2 Wound.

Critical Success means the Knuckle Bore has cracked the bone or ruptured the muscle being bored. This does x2 DMG to that location.

Failure means the Knuckle Bore failed to hurt sufficiently.

Critical fails indicate damage to the attacker's knuckle, perhaps through twisting of the victim or slipping of the location being bored. The attacker's knuckle takes the damage instead.