Nose Bite:
A surprise attack where the attacker launches at the victim and bites their nose. This attack suffers a +30 penalty, but if successful deals 1D4 Level Wounds to the victim's nose. The nose at low Level Wounds is merely bitten and bleeds, whereas at high Level Wounds is possibly bitten off or at least torn open. The victim will suffer temporary stun effects for 3 rounds unless they Save Vs Paralysis in which case they suffer the stun for a single round. However long the stun effect lasts they will then suffer a 50% penalty to their Smell Sense for 1D4 hours and a permanent loss of 1D4-2 (Min = 1) to Smell Sense. In addition to this Sense loss, they also suffer a penalty to all attacks of +10 to hit rolls, unless they Save Vs Hitting in which case they do not suffer this penalty.

Critical success means the blood from losing their nose is clogging the victim's throat and gives an additional +10 to all attack rolls regardless of Save Vs Hitting results.

Failures mean the attacker failed to get a bite on the victim's nose and loses Initiative next round.

Critical fails mean the attacker has left themselves open for the victim to attack with a -10 bonus to their next attack roll against them.