Hold:
Grabbing a part of the victim's body and holding it so that it can not be used. This becomes an opposed roll of attacker's STR verses victim's DEX. This attack has a +20 penalty to hit roll. If the victim wins then they pull away. If the attacker wins, they grab and hold the body-part specified (or if blindly trying to hold, randomly, but this incurs a further penalty of -10 to skill Rating).

Once held the attacker may apply damage at any time, applying normal damage to the location held.

Next Round is an opposed roll of STR Vs STR (Note: the difference in STR results in this being applied as a penalty to the weaker). If the victim wins they break free. If the attacker wins they then continue to hold as before (and may reapply damage). If at any time the attacker rolls a critical failure, then the hold may be reversed by the victim upon the attacker if they then win a DEX Vs DEX opposed roll. Should the victim roll a critical failure, then they have struggled too much and the area held may suffer a break or dislocation.