26. SCOUTING
This skill allows the character to scout out an area. This is a physical moving action, not a stationary observation action. It cannot be applied to computer related skills or any sensory only rolls, but devices and Total Senses may aid scouting. Scouting is the ability to move ahead of a group and determine what situations may arise when the group arrives.
A scout may specify before rolling if they are checking for anything specific (i.e. "I'll go and scout for water." Or "You scouts go ahead and see if any Sioux are about.").
Scouting is in opposition to Hide and Camouflage. A scout needs an exceptional success to detect a given hidden or camouflaged object, a successful Senses roll is then needed to pinpoint the exact position or whereabouts.

Scouting is possible in ground vehicles or atmospheric vehicles and even space vehicles designed for reconnaissance, but skill roll must be by leader or driver/pilot/senses operator. Weather conditions and visibility greatly effect scout movement and success.
A failed roll is assumed to have noticed nothing on the scouting trip (modifiers may change this).
A Critical Failure (Rating x2 or over) results in scout encountering some difficulty (from enemies, creatures, plants, terrain or just navigation problems.
 
Linked with Search, Streetwise, Sneak, Track, Data Tracking, Detect Hidden Object, Tactics, Navigation.