PEZ BAD HABITS

Each pez created may have a Bad Habit that they developed or have gained due to poor care. These bad habits can not be taught.

Generally the more intelligent a particular pez, the more likely of gaining a bad habit. Each pez type will explain the chance of that pez having a bad habit.

Once decided a bad habit is possible, roll on the table below to determine which bad habit is gained, some pez may have more than one chance at a bad habit so roll once for each bad habit. If two of the same bad habits are rolled for, either chose a different twist to the one already chosen or re-roll. Re-roll Twice on this table means roll twice and take both results, remembering the options for getting the same roll result.

BAD HABIT TABLE

1D100

BAD HABIT

1-4 Bites
5-8 Kicks
9-12 Chews Fences
13-15 Stops Sudden
16-21 Stubborn
22-24 Racist
25-27 Specist
28-31 Sexist
32-37 Skittish
38-42 Poor
43-45 Wanderer
46-48 Sleepy
49-51 Gluttony
52-54 Talkative
55-57 Randy
58-60 Farts
61-63 Bad Stabler
64-66 Bucks
67-69 Food Fussy
70-72 Foot Treader
73-75 Dirty
76-78 Revengeful
79-81 Halitosis
82-84 Nibbles
85-87 Headbutts
88-90 Loner
91-95 Fair-Weather Traveler
96-97 Light Loader (up to 50% of Carry Capacity)
98 Resents Discipline
99 Resents Gentleness
100 Re-roll twice on Bad Habits

Home

Lawner Creatures | My Own systems | Role Playing