DIMINISH

Akash

The Plane is a large place. It is ful of creatures and things of various sizes, from the largest Karramanam-Dol-Nerlam to the smallest insect. Many great beasts are dangerous and if brought to a size that is more easily dealt with, if only to escape from, this is a great advantage. Sometimes the need to be smaller oneself is useful and Diminish does both of these well. The Manc diminishes either the user or a target (Save Vs Manc) and over the course of a Round they are reduced to 96% of their usual size. This makes small insects such as fleas effectively disappear, whilst a giant 100 foot statue would be only 4 feet high. Typically a 6 foot tall serevmen would be diminished to 2.8 inches tall.

Once diminished the user or target can act normally, but all of their effects would be to scale with themselves. Hence a diminished Mancer casting a Fireball would only have it grow to 1.2 feet in diameter and have half the damage of normal. Giant targets that have been diminished could still pose a threat to the user if not sufficiently small enough. However, at least both target and user could now see more eye to eye. The recipient of this Manc has their normal physical attributes reduced in scale relatively, meaning that although a diminished serevemen could no longer lift a normal sized sword along after being diminished, if the sword was then diminished too, then it would be typical for that serevmen.

Banish Manc and Restoration returns the diminished target or user to their normal size. True Seeing reveals the diminutive state of the target or user. The user may at any time return themselves or a target back to its normal dimensions, but must be within line of sight. Casting Growth on a Diminished creature or thing operates in the normal way, and casting Giant's Strength gives the target or user the normal affects of the Manc.

Spell Casting:-

Vocals:

old tongue words here
old tongue words here

Item Creation:-

description of items and their creation

Item Vocals:

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old tongue words here

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Potion 3 1
1
72 Rounds Self, Poured
Bubbling Clear
1 Passage -
Powder

3

1
2 72 Rounds Touch
1 Target, White
2 Passages -
Ring
4
2
4
1-72 Rounds
30 Feet, Self
Worn
1 Movement
2 Passages
Wand
4
2
4
72 Rounds
60 Feet
-
1 Movement
3 Passages
Scroll
5
3
5
72 Rounds
See
-
3 Passages
-
Spell
5
4
5
72 Rounds
100 Feet
-
1 Movement
-
Staff
5
4
5
72 Rounds
80 Feet
-
1 Movement 1 Passage
1 Movement
Other 8
7 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds