INVISIBILITY

Elgandif

Remaining unseen can be beneficial in all sorts of situations. This Manc makes the user, or victim become completely invisible to sight. Other senses may detect the passing of someone who is invisible, through vibration, sound, heat, or smell, but they will not be able to see them. Invisibility also makes the user invisible to other sight-based Manc such as Heat Sense, or True Seeing, this is because the Invisibility Manc has made the user clear to all normal sight, including heat-based vision and as the user is transparent they are truely without colour or shadow and so True seeing does not detect them. Only the Manc Detect Invisibility truely shows the viewer the whereabouts of an Invisibility user.

While invisible the user can still see themselves although they can also see a strange aura around them if they look closely. Anything carried by the user upon this Manc being cast upon them is also made invisible. Picking something else up after being made invisible however, does not become invisible also, but is seemingly floating or moving around as the user wields it. Likewise shoudl the invisible user pass through snow, water, fog, or heavy leaf debris then they will make a natural trail or sound asthey pass, unless they have great stealth also of course.

Many sensitive creatures, with highly developed senses other than sight may detect the user unelss they are also somehow shrouded from that sense also. Usually invisibility is of no use against undead, unless they primarily rely on their eyes. It is possible for snow, heavy water fall, inks, or dusts to reveal the user of this Manc if the user passes through these substances, as these will cover the user, unelss they can be very quickly removed or avoided.

This Manc works equally well on objects, or even natural objects such as plant cover, or boulders over an entrance, however it does not reveal the inside of a solid object or act like a looking glass through a wall, but could work on a door, or hatch making it like a pane of extremely clear glass without any reflection. Thus this Manc will never work like a mirror over a polished surface.

Banish Manc and Restoration both negate the effects of Invisibility on a user. The user themselves can not dispel this Manc, but must await its Duration to end, whereupon they instantly reappear.

Spell Casting:-

The spell may be used upon the caster or a target by either touching or at the range shown in the table.

Vocals:

old tongue words here
old tongue words here

Item Creation:-

The potion must either be drunk by the user, or else poured over a target.All of the potion msut be used in one use or nothing happens and the potion is wasted.

The ring may be used as wished, activating the ring by wearing it and then removing it removes the invisibility. The time worn between putting on and removing determines how may Rounds are used.

The helmet may be used as wished, the helmet may be used as a normal helmet and with an activating command or gesture the Invisibility is activated. Removing the helmet removes the invisibility. The time used between activating and removing determines how may Rounds are used.

The cloak may be used as wished, the cloak may be used as a normal cloak and with an activating command or gesture the Invisibility is activated. Removing the cloak removes the invisibility. The time used between activating and removing determines how may Rounds are used.

The scroll is read and then the user looks at all the targets intended for a moment and once all have been selected all become instantly invisible. The maximum number of targets that can be made invisible in this way is equal to the Mancer's Level x 5.

Item Vocals:

old tongue words here
old tongue words here

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Potion
3
2
1
90 Rounds
Drink / Pour
Bubbling clear
1 Passage
-
Ring
4
3
1-60 Rounds
1-60 Rounds
Worn
- 3 Passages
1 Passage
Wand
4
3
4
60 Rounds
40 Feet
-
1 Movement
1 Passage
Helmet
4
4
1-90 Rounds
1-90 Rounds
Worn
-
2 Movements
1 Passage
Spell 5 4 4
90 Rounds 60 Feet - 1 Movement -
Cloak

5

4
1-120 Rounds 1-120 Rounds Worn - 2 Movements 1 Passage
Scroll
6
4
1
60 Rounds
All seen targets
-
2 Movements
1 Movement
Staff
7
6
6
90 Rounds
60 Feet
-
3 Movements
3 Passages
Rod
8
7
8
90 Rounds
100 Feet
-
1 Day
1 Movement
Other 11 10 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds