LEVELATION

Iccspeth

Many times in a Mancer's long, and industrious lifetime, they will become frustrated at some Manc being too powerful, even for them. There are times however, when it is essential that a specific Manc is created or cast. To this end, two or more Mancers may combine to give one Mancer an increase in their Power Level in order that they may then create or cast this essential, more powerful Manc.

This Manc has a base Level that determines the Level that one of the Mancers must be in order to cast this Manc. Any other joining Mancers may be of any Level, the effect is the same for all Mancers of lesser power than the initiating Mancer or those who may be of greater power than the initiating Mancer. The initiating Mancer begins to cast this Manc, and a second Mancer shortly after also casts this Manc, even if they can not hope to succeed normally. If the initiating Mancer is successful in casting this Manc, then the second Mancer gets to roll using their normal max dice type and has the same difficulty as the initiating Mancer. This also goes for any other participating Mancers wishing to combine their Levels. (Example: A Level 5 Mancer casts this Manc and needs a 1 on a D10, any other combining Mancer also requires a 1. If the initiating Mancer was Level 7 they would need 1-3 on a D12, and participating Mancers would also need 1-3 on their dice type. If the initiating Mancer was Level 10, they would need 1-6 on a D15, and all participating Mancers would also need a 1-6 on their Level dice type. Where numbers are unreachable by lesser-powered Mancers, they cap at their maximum number instead. That is a Level 15 initiating Mancer would have 1-11, but a participating Level 1 Mancer would still only have 1-6.)

The highest Level successful participating Mancer adds half of their Level (rounded up) to the initiating Mancer's Level, allowing them to cast or create a greater power Level Manc. Any other successful participating Mancers may add an extra single Level to the initiating Mancer's Level.  This boosted Levelation must be used on the next non-stored Manc they cast or create. It can not be used to boost a Manc already imbued within the Mancer. It could be possible for a boosted Mancer to travel for many Days using just items and previously stored Manc within them before utilizing this boosted Manc on a creation, or the casting of a spontaneous spell. The boosted Manc power allows the casting or creating Mancer to fully take advantage of the boost that the Level increase gives them in their next Manc casting or creation, even if the ceremonies and vocals and such require multiple castings, the boost works for the whole creation or casting time.

By adding an extra Power Level the initiating Mancer may bestow the boosted Levelation to a participating Mancer of their choice, that they instead may cast or create the more powerful Manc. This may be because they have some skill-set, ability, or knowledge that gives them a better chance of success at casting or creating; or perhaps because they are less valuable.

Spell Casting:-

This Manc may be cast anywhere but adds a +1 Power Level. If cast without gestures or voacls it add +1 Power Level cumulatively (I.e. +2 Power Levels if Mindcast). If cast within an Üolarm and with focused Mancer's, free from distraction, it is at the Level stated in the table. All Mancer's must be within the intiaitaing Mancer's Level x2 in feet of each other at the casting.

Vocals:

old tongue words here
old tongue words here


ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Spell 10 10 0
See Text 0 - 3 Turns -
Other 25 28 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds