LIGHTNING BOLT

Kalidorth Carana

This is an awesome offensive Manc. Its capabilities are simple, effective, and often deadly. A silver cylinder of energy is created, 16 inches long and 3 inches in diameter; if it were possible to stop it and view it closely it would be seen to appear to be composed of compressed lightning. Its flashes, sparkles and continuous movement of blue-white light resembling a section of lightning as seen during a nightly thunderstorm.

The bolt issues from the caster or item and follows a direct and truly straight path until its range has been spent whereupon if it has failed to hit anything it vanishes in a flash. Anything that is touched by the bolt suffers its power. The bolt has the full force of fork lightning. It fries and incinerates anything it comes into contact with, burning a clear cylinder through that which it passes. Flesh, wood, metal, and stone all succumb to its ferocity. Only dragon scales of ancient breeds may offer some protection or Manc items specifically created to withstand such power. Banish Manc also dispels it, Visible Wall, Invisible Wall, and Protection From Evil all resist it. Manc Metal reduces the damage, while Hold Moment and Slow both may effect but not dispel it.

As it makes contact with something it fizzles its way through, searing wood and soft organics or melting metals or stone. This is a more powerful form of Lightning Streak but it's straight course means it can be evaded or even blocked. Into solid stone or earth it will continue until it's range has been reached. Through water it evaporates the liquid but continues down in its projected course until its range ends where it then disperses with a spark of energy throughout the liquid. Oddly, a Lightning Bolt will never start a fire even in the driest parchment but on contact with oils it will cause an immense spark, possibly igniting the oil and causing a large explosion if in large quantities. Fire, water, air, nor wind will affect the bolt, nor the forces of the world's pull, only physical elements slow it or take the damage it can inflict.

The caster can dispel the bolt, if they are fast thinking enough and before it reaches its range. The bolt appears three inches from the caster's hand or item and then hurtles off as fast as an arrow, catching easily the speediest of horses or birds.

On casting from an armlet only one finger must point forward. When casting the rod, it must be tapped upon the ground or some earth material; the top of a stone statue would suffice. The top end of the rod glows momentarily before the caster points the rod at the target and the bolt appears and flies off. Spells, like the armlet, only require one finger pointed at the target.

Spell Casting:-

Vocals:

Seratish
Seratish
Kalidorth Carana Wallar

Inder Tu Zigrat Torbraninella
Smer Brend Smer
Afca J'narur GaEdualë Queb Baran
Afca J'narur GaLomiarer Queb Baran

Item Creation:-

The items that can store Lightning Bolt become dangerous to wield, for should any of these items become broken or destroyed then they explode. The armlet can have minor repairs to it without risk but a bad tear will constitute its destruction.

The staff can be any hard wood cut from a tree that has been struck by lightning. It must have the symbol of lightning carved or otherwise marked upon it. The staff must be shod in silver, at least at the footing.

The armlet needs the symbol of lightning either as a silver adornment, embroidered in silver thread, or as part of the stitching in silver thread. The armlet may be armoured, cloth, or plant matter, but must be at least to elbow length. Soaked in rain from a thunderstorm (which may be collected and used before the next storm, or before two Pentawaeks have passed), then it is dried over a hot fire.

Imbuing the Spell requires an Üolarm with wooden candlesticks holding silver candles at least 8 inches long. A silver needle needs to pierce both palms of the creator after the item creation chant (with the .... being replaced with the word Slek) and the blood smeared on the candles before they have melted half way. This is followed by meditation for two Passages in total pitch darkness (Darkness Manc will suffice) with the eyes closed tightly or a blindfold, and the creator must concentrate upon the flashes of light in their mind's eye. The sound of a storm overhead lowers the Power of the Manc by 1 or 2 Levels depending upon the ferocity of the storm. Once the meditation has ended, the Mancer needs their whole body to be washed in cold water, scrubbed with light-coloured sand or vigorous brushing with a stiff brush, then the modified chant must be repeated.

Any metal will do for the rod, but if it is not silver in colour, then it must be shod in either silver or platinum. The symbol of lightning must be engraved or marked upon it in the lower half. Removal of this mark causes the destruction of the rod and a likely explosion too. The rod must be then buried in lightning-struck wood ash of at least one pound in weight. Up to an extra two Power Levels can be lowered with each extra 20 lbs. of lightning-struck wood ash (a maximum of 40lbs.of ash). It must be buried for 5 Passages and then washed down in clean, cold water or light-coloured sand. Wearing a silver-threaded cloth of at least three feet in length, and three feet from the rod, gives the rod the ability to absorb any Lightning Bolt cast towards the wielder. When catching a Lightning Bolt in this way, the wielder can then fling it straight back, regardless of the Level, or even Manc ability of the wielder. If the bolt is not immediately flung back it is dispelled and lost.

Item Vocals:

Zigrat Summasen Mue Smer
Zigrat Pef Mue Xauf
Frent Reman Tu Baril
Frent Nollil Tu Okan
Mue Vrish Hihe Tié Siska
Mue Siska Hihe Tié Curn
Seratish
Seratish
Seratish

Carsh Ik ....
Chalmed Bly Zigrat Brudda
Carsh Zeg Mue Bruddaz
Carsh Zeg Gondag Nollil Lomiarer
Ik .... Tié Curn Tu Torbraninela
Seratish
Seratish
Seratish

Carsh Ik .... Bly Zigrat Brudda
Carsh Ik .... Zeg Kalidorth Carana
Carsh Ik Zigrat Torbraninela
Carsh Ik Zigrat Pef
Seratish
Seratish
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana
Kalidorth Carana

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Rod
7
7
4
5
0
100 Feet
Symbol, See text
8 Passages
5 Passages
Staff
8
7
5
0
60 Feet
Silver shod, Symbol
10 Passages
6 Passages
Spell 8 7 5
0 60 Feet See text 10 Passages -
Armlet
9
8
6
0
60 Feet
Symbol, See text
1 Day
7 Passages
Other 16 12 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds