LAWNER RULES:

WEAPON USE BONUS

As warriors and other classes use melee weapons in combat it may be found that the character discovers an ability with a specific weapon type that they use often that gives them an edge when using that weapon. Weapon bonuses only apply to specific weapon types, not weapon categories. I.e. a Weapon Bonus to a Standard sword would apply to using a Standard sword, but not to using any other sword, even with the Sword proficiency on its own.

All characters with a weapon proficiency gain experience equal to the opponent's ABV when they defeat that opponent. When the score reaches specific points then they have a chance to gain a weapon bonus for that weapon:

Weapon XP = (Current Weapon Bonus x 10*) x character level

* (Note: if no current Weapon Bonus assume it is equal to 1)

Once they have reached this amount of XP for a weapon, they may then choose to roll for the chance of a Weapon Bonus for that weapon. The chance of succeeding in gaining a Weapon Bonus is dependent upon the character's level. I.e. a level 1 character always has a 10% (level 1 x 10 = 10%) chance of gaining the bonus, a level 4 character has a 40% (4 x 10 = 40%) chance of gaining the bonus.

The chance to gain the Weapon Bonus = character level x 10

Each character class has different level ceilings for the Weapon bonus chance. I.e. Warriors can keep gaining a Weapon Bonus up to the fighter class maximum level of  6, while a wizard can gain a Weapon Bonus up to level 5 but no further, despite the fact that the maximum wizard level is 15.

CLASS

WEAPON BONUS LEVEL MINIMUM

WEAPON BONUS LEVEL MAXIMUM

Fighter 1 6
Knight 3 9
Knight Batchelor 1 6
Archer 2 6
Ranger 1 5
Cleric 1 5
Wizard 1 5
Illusionist 1 3
Magician 2 4
Sorcerer 2 4
Druid 1 2
Sailor 2
5
Stealthling 2 5
Trader 1 3

The Weapon Bonus gained is always +1 (cumulative). Should the character fail their Weapon Bonus roll, then no bonus has been gained for that attempt. A note is made in the Weapon Flare box of the attempt and the character must continue amassing XP for defeating enemies. Once the rating is equal to double the original needed then they may again attempt to gain a Weapon Bonus. [Note: the attempt is for the weapon that has reached the required amount of valid XP. If multiple weapons are eligible, then each is treated separately and individual attempts may be made.]