DODGE

DODGE = ROLL 1D20 AND GET BETTER OR EQUAL THAN 'TO STRIKE' ROLL

Dodge is a defence action. It avoids an attacker's strike by physically moving out of the path of the attack. Each dodge uses up one of the defender's melee attacks.

Characters with the ability Automatic Dodge can attempt a dodge without using up a melee attack. Automatic dodge is rare among normal humans, it may be an ability of a creature or demon.

Defenders always win ties against attackers. Attacks from the rear or which are not seen can not be dodged.