PHYSICAL SKILL: CLIMB

Knowledge of the tools and techniques for climbing up sheer surfaces. Players should roll once for every 20 feet (6m) of a verticle climb. If the roll fails, it means the character is losing their grip, however, every 'skilled' character gets a chance to regain their grip = roll again. Two consecutive failed rolls means the character falls (takes 1D6 damage per 10 feet (3m) of a fall).

Automatically gain this bonus sub-skill: Rappelling. Rappelling is a specialized rope climbing skill used in scaling walls, towers, and cliff facings. For game purposes, rappelling will include ascending and descending climbs using ropes.

Prerequisites: None.
Climb Base Skill: 40%.
Climb Per Experience Level: +5%.
Rappelling Base Skill: 30%
Rappelling Per Experience Level: +5%.