TECHNICAL SKILL: CYBERNETICS: BASIC
The understanding of the purpose, capabilities and use of
cybernetics and implants (not military grade bionics). Knowledge is
sufficient to make minor adjustments and repairs of cybernetic implants
and mechanisms before they are implanted in a living being. Can not
perform surgery, implant or remove cybernetics, but knows where they
are located in the body, what they do, and how they work. Could consult
with a surgeon to remove them.
Note: A popular skill with City Rats and Headhunters.
Prerequisites: None.
Base Skill: 25%.
Per Experience Level: +5%.