ELECTRICAL SKILL: ELECTRICAL ENGINEER
The knowledge of electricity. The character can diagnose and locate
electrical problems, repair complex electrical devices, wire entire
buildings or vehicles, and build electrical equipment.
The character
can also attempt to bypass security systems, alarms, and surveillance
systems, but at a penalty of -20% for simple systems and -50% for
complex systems (reduce these penalties by half if the character has
the Surveillance skill).
The character can hot-wire any vehicle without penalty but it takes 1D4 melee rounds (15-60 seconds) to do so.
There is a -30% penalty when working on alien or extremely unfamiliar
electronics including Techno-Wizard and Bio-Wizard devices. The
electrician may be able to puzzle out some basic aspects of such a
device, and may be able to figure out how to operate the machine, but
is unable to completely fathom how it works or how to repair it.
Prerequisites: Mathematics: Advanced and Literacy.
Base Skill: 35%.
Per Experience Level: +5%.