TECHNICAL SKILL: GENERAL REPAIR & MAINTENANCE
Not everyone can be a mechanic, blacksmith, or carpenter, but many are
good with their hands and capable of doing satisfactory repairs on
simple mechanisms, gears, pulleys, wheels, and so on. The General
Repair & Maintenance skill includes: sharpening blades, minor
repairs on weapons, packing their own S.D.C. bullets, sewing tears on
clothes (it may not look pretty, but does the job), changing a tire,
shoeing a horse, repairing furniture, painting, varnishing, nailing,
and assisting in basic woodworking, and even doing minor patchwork on
armour (restores 1D6 M.D.C.). Roll once to see whether the character
can figure out what is broken, what must be done to fix it, and whether
it is beyond their meager abilities to repair. Roll again to determine
actual success or failure in making the actual repair.If a failure, the
character may try again, but only twice.
Reduce skill proficiency by half if the item is extremely damaged, complex, high-tech, or alien.
Prerequisites: None.
Base Skill: 35%.
Per Experience Level: +5%.