PHYSICAL SKILL: HAND TO HAND: COMMANDO
This is an advanced form of military combat that includes martial
arts techniques with an emphasis on immobilizing or killing one's
opponent quickly. Restricted to certain O.C.C.s and is only available
when the O.C.C./R.C.C. says so.
This style of combat is a quick and dirty form of martial arts
typically available only to members of the military, and even then,
only to special operations teams such as Commandos, Navy Seals, Special
Forces, and Military Specialists.
Note: Commando combat training enables the character to use any
basic/common attacks, including Punch, Elbow, Kick, Knee, Disarm,
Dodge, Entangle, Body Block/Tackle, Body Flip/Throw, Roll with Impact,
Power Punch, Power Kick, and Pull Punch, and even many martial art
moves, but unless noted below, the character does not have special
martial art moves.
Prerequisites: None.
Base Skill: NA
Per Experience Level: NA
Bonuses:-
- Level 1:
- Starts with 4 Hand to Hand attack/actions per melee round.
- W.P. Paired Weapons.
- Body flip/throw.
- Body block/tackle.
- +2 Save Vs Horror Factor.
- Level 2:
- +1 Initiative.
- +1 Strike.
- +2 Parry.
- +2 Dodge.
- +3 Roll with Punch, Fall/Impact
- Level 3:
- +1 Initiative.
- +1 Disarm.
- Karate punch/strike; does 2D4 damage.
- Level 4:
- +1 Additional attack/action per melee round.
- Karate-style
kick; does 2D6 damage (starts with bringing up the knee, folded to
chest level, then the lower leg is completely extended).
- Level 5:
- +2 Automatic Dodge.
- All foot strikes.
- Level 6:
- +2 Initiative.
- +1 Strike.
- +1 Parry.
- +1 Dodge.
- +1 Body flip/throw.
- Level 7:
- +2 Damage.
- +1 Save Vs Horror Factor.
- +1 Disarm.
- +1 Automatic Dodge.
- +2 Pull Punch.
- Level 8:
- +1 Additional attack per melee.
- Jump kick.
- +2 Body flip/throw.
- +1 Roll with Punch./Fall/Impact.
- Level 9:
- +2 Pull Punch.
- Death Blow on natural 18-20.
- Level 10:
- +1 Initiative.
- +1 Strike.
- +2 Save Vs Horror Factor.
- Level 11:
- +1 Disarm.
- +1 Pull Punch.
- +2 Body flip/throw.
- Level 12:
- +1 Parry.
- +1 Dodge.
- +2 Damage.
- +2 Automatic Dodge.
- Level 13:
- +1 Additional attack/action per melee.
- Level 14:
- Perform Holds.
- +1 Initiative.
- Level 15:
- Critical Strike on natural 17-20.