PHYSICAL SKILL: HAND TO HAND: MARTIAL ARTS
This is some form of Oriental fighting skill (karate, kung-fu,
etc.) that teaches advanced hand to hand combat. It costs three of the
character's skill selections to learn.
A form of martial arts that takes and mixes techniques from many different sources.
Note: Martial Arts combat training enables the character to use any
basic/common attacks, including Punch, Elbow, Kick, Knee, Disarm,
Dodge, Entangle, Body Block/Tackle, Body Flip/Throw, Roll with Impact,
Power Punch, Power Kick, and Pull Punch, as well as the martial arts moves listed below.
Prerequisites: None.
Base Skill: NA
Per Experience Level: NA
Bonuses:-
- Level 1:
- Starts with 4 Hand to Hand attack/actions per melee round.
- +3 Pull Punch.
- +3 Roll with Punch/Fall/Impact.
- Body Flip/Throw; does 1D6 damage (victim loses initiative and 1 attack/action)
- Level 2:
- +3 Parry.
- +3 Dodge.
- +2 Strike.
- Perform any hand strike/punch (usually 2D4 damage).
- Level 3:
- +1 Initiative.
- Karate Kick; does 2D6 damage.
- Any foot strike (except Leap Kick).
- Level 4:
- +1 Additional attack/action per melee round.
- Level 5:
- Leap Kick; 3D8 damage (counts as 2 melee attacks).
- +2 Entangle.
- Level 6:
- Critical Strike on unmodified roll of 18-20.
- Level 7:
- W.P. Paired Weapons.
- +2 Disarm.
- Perform Holds.
- Level 8:
- Back Flip.
- Back Flip Escape.
- Level 9:
- +1 Additional attack/action per melee.
- Level 10:
- +2 disarm.
- Back Flip Attack.
- Level 11:
- +1 Initiative.
- +4 Damage.
- Level 12:
- Level 13:
- Knockout/Stun on unmodified roll of 18-20.
- Level 14:
- +1 Additional attack/action per melee round.
- Level 15:
- Death Blow on roll of natural 20.