TECHNICAL SKILL: LORE: MAGIC

This area of study does not give the character any magical powers, or the ability to use Techno-Wizard devices, or the ability to read magic symbols.

This area of study provides general knowledge, theories and historical reference on how magic works, common magical powers and spells, their effects, who possesses such magic, notable creatures of magic, and the various types of practitioners of magic (Ley Line Walker, Elemental Fusionist, Techno-Wizard, Conjurer, Necromancer, etc.), places of reputed magical significance and power (Magic Zone, Tolkeen, etc.), and myths and legends about magic and the most famous magic items and notorious sorcerers. Although the character can not read runes or mystic symbols, they are likely to be able to recognize whether the symbol is a real magic ward, rune, warning, part of an inscription or spell, or a fake.

Prerequisites: None.
Base Skill: 25%.
Per Experience Level: +5%.
Bonuses:-