MILITARY SKILL: PARACHUTING
The methods, procedures, and techniques of parachuting, packing the
chute, skydiving, precision landing. landing without injury, and
practice of jumping from a high altitude aircraft. The advantage of
parachuting is secrecy, since the troopers' insertion into enemy
territory is silent and often goes unnoticed.
HAHO (High-Altitude-High-Opening) jumps take place from a height of
25,000-30,000 feet (7620-9144m) but the paratrooper does not pop the
chute until an altitude of 4,000 feet (1220m) or less to avoid
detection. LALO (Low-Altitude-Low-Opening) drops are made at the mere
height of 300-500 feet (91.4-152m). Even if the jump goes without a
hitch, there is a 20% chance of taking 6D6 S.D.C. from an awkward
landing, even if wearing M.D. armour.
Failure on a Parachuting roll indicates that there are complications
somewhere along the jump and the chute does not open, or opens late.
Even a character in M.D.C. armour will take damage from the high
velocity impact! 1D6x10+60 direct to Hit Points!!
Prerequisites: None.
Base Skill: 40%.
Per Experience Level: +5%.