PHYSICAL SKILL: SWIMMING
The rudimentary skill of keeping afloat, dives, swimming, and
life saving techniques. The percentile number indicates the overall
quality of form as well as skill of execution. A character can swim a
distance equal to 3x P.S. in yards/metres per melee. This pace can be
maintained for a total of minutes equal to P.E..
Characters that fail their Swimming skill roll flounder, but manage to
stay afloat, they just do not cover any distance. Three failed Swimming
attempts in a row means the character slips below the water and will drown unless rescued.
Note: The act of swimming on the surface of the water has the
same fatigue rate as running and medium to heavy exertion, especially
at great speed or for very long periods of time. Characters are capable
of swimming while in power armour, but not in simple non-powered,
M.D.C. body armour unless they can overcome the armour's weight to stay afloat.
Prerequisites: None.
Base Skill: 50%.
Per Experience Level: +5%.
Penalties:-
- -20% in storm/rough wave conditions.
- -45% if in non-powered body armour.