MECHANICAL SKILL: WEAPONS ENGINEER
The complete understanding of military class weapon systems, cannons,
recoilless rifles, launch systems, missiles, rockets, heavy energy
weapons, and their incorporation into military vehicles. The character
can handle, maintain, repair, unjam, clean, modify, mount, and figure
our most weapon systems and power supplies, and recharge batteries and
E-Clips. They can repair an assault rifle, handle heavy weapons and
install a missile system into a vehicle or a suitcase launcher. The
engineer can also add and repair armour and is an expert welder.
This skill is usually reserved for Operators, military engineers, and military contractors.
Note: -30% when working on alien or experimental weapon systems or vehicles.
Prerequisites: Mechanical Engineering.
Base Skill: 25%.
Per Experience Level: +5%.
Bonuses: +1 Strike (when using heavy weapons or vehicular weapon systems).