PHYSICAL SKILL: WRESTLING
The skill taught in old high schools and colleges, wrestling is more of
a sport than a combat skill, but it does provide some useful combat
moves.
Prerequisites: None.
Base Skill: NA.
Per Experience Level: NA.
Bonuses:-
- +2 P.S.
- +1 P.E.
- +4D6 S.D.C.
- +1 Roll with Impact/Fall
- Body Block/Tackle does 1D4 damage (double damage if wrestler is 8-12 feet (2.4-3.6m) tall,
and 3D6 if larger still). The opponent must dodge or parry (push
away/deflect attacker) to avoid being knocked down. If knocked down,
opponent loses 1 melee attack/action and initiative for the rest of the
round.
- Pin/Incapacitate on natural roll of 18-20. This means that the
wrestler can hold their opponent in such a way that the opponent can
not physically move or attack. However, the character who is using the
'pin' hold can not attack or move without releasing their opponent.
- Crush/Squeeze does 1D4 S.D.C. damage per squeeze attack (double
damage if 8-12 feet (2.4-3.6m) tall, and 3D6 damage if larger still).
Each 'squeeze' counts as one melee attack/action.