SCIENCE SKILL: XENOLOGY
The biological and physiological study of alien species (rather than
their culture or society). This skill provides general medical and
physiological information about the most commonly encountered species
in a particular region or solar system (the type of air they breathe,
how their body works, any natural weapons, poisons or toxins, strengths
and weaknesses, presence of psionics or other natural abilities, etc.).
On Rifts Earth, this skill might cover the many alien creatures and
D-Bees of a single continent.
Without Xenology, any attempts to use a medical skill on an alien species has a -20% penalty.
Prerequisites: None.
Base Skill: 30%.
Per Experience Level: +5%.