LAWNER PLANTS

Forest, light mixed:

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

1-50 EXORBITANT
51-72 MANY
73-85 FEW
86-95 SCARCE
96-100 FREAK

 

EXORBITANT

Plant Base% +5%Skills Colder Hotter
Maidenhair Fern

68%

Herbalism, Forest lore, Folklore

-5%

+2%
     

 

 

 

MANY

Plant Base% +5%Skills Colder Hotter
Beech 65% Forest lore, Folklore, Herbalism, Carpentry 0% +10%
Draaf

45%

Forest Lore, Folklore, Herbalism -20% -5%
Mushrooms

55%

Forest lore, Herbalism, Cooking, Folklore, Poison lore

0%

+2%

 

FEW

Plant Base% +5%Skills Colder Hotter
Aconite

20%

Folklore, Occult

-10%

-2%

Garlic

29%

Herbalism, Forest lore, Cooking, Folklore, Occult -5% -5%
Bittersweet

40%

Herbalism, Folklore, Poison lore -10%

-2%

 

SCARCE

Plant Base% +5%Skills Colder Hotter

 

FREAK

Plant Base% +5%Skills Colder Hotter
  000%      

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

Last Updated: 18th July 2001