LAWNER PLANTS

Freshwater, banks

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

1-50 EXORBITANT
51-75 MANY
76-86 FEW
87-97 SCARCE
97-100 FREAK

 

EXORBITANT

Plant Base% +5%Skills Colder Hotter
         
         
         
         

 

MANY

Plant Base% +5%Skills Colder Hotter
Lonely Traveler

35%

Herbalism, Folklore, River lore, Sailing -3% -15%
Bittersweet

50%

Herbalism, Folklore, Poison lore

-10%

-2%

 

FEW

Plant Base% +5%Skills Colder Hotter
Beech 35% Forest lore, Folklore, Herbalism, Carpentry -15% +15%

 

SCARCE

Plant Base% +5%Skills Colder Hotter
         
??

??%

 

??%

??%

 

FREAK

Plant Base% +5%Skills Colder Hotter
  000%      

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

Last Updated: 7th June 2001