Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
| 1-50 | EXORBITANT |
| 51-75 | MANY |
| 76-86 | FEW |
| 87-97 | SCARCE |
| 97-100 | FREAK |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Lonely Traveler |
35% |
Herbalism, Folklore, River lore, Sailing | -3% | -15% |
| Bittersweet |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Beech | 35% | Forest lore, Folklore, Herbalism, Carpentry | -15% | +15% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| ?? |
??% |
??% |
??% |
|
| Plant | Base% | +5%Skills | Colder | Hotter |
| 000% | ||||
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 7th June 2001