Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
| 1-50 | EXORBITANT |
| 51-75 | MANY |
| 76-86 | FEW |
| 87-97 | SCARCE |
| 97-100 | FREAK |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Ground Elder |
75% |
Herbalism, Cooking, Folklore, Medicinal |
-5% |
+5% |
| Aconite |
45% |
Herbalism, Folklore, Poison lore |
-15% |
-7% |
| Monkshood |
45% |
Herbalism, Folklore, Medicinal |
-15% |
-7% |
| Dillweed |
65% |
Herbalism |
-10% |
-20% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Agrimony |
35% |
Herbalism, Medicinal | -4% | -4% |
| Pheasant's Eye |
30% |
Herbalism, Poison lore |
-2% |
-2% |
| Maidenhair Fern |
56% |
Herbalism, Folklore | -10% | -5% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Mushrooms |
55% |
Herbalism, Cooking, Folklore, Poison lore |
-3% |
-2% |
| Poor Man's Weather Glass |
35% |
Herbalism |
+5% |
-20% |
| Lemon Verbena |
20% |
Herbalism |
-2% |
-2% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Wolfsbane |
45% |
Folklore, Occult |
-15% |
-7% |
| Bittersweet |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Beech | 20% | Forest lore, Folklore, Herbalism, Carpentry | -5% | +5% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 7th June 2001