LAWNER PLANTS

Heath / Scrub:

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

1-50 EXORBITANT
51-75 MANY
76-86 FEW
87-97 SCARCE
97-100 FREAK

 

EXORBITANT

Plant Base% +5%Skills Colder Hotter
Ground Elder

75%

Herbalism, Cooking, Folklore, Medicinal

-5%

+5%

Aconite

45%

Herbalism, Folklore, Poison lore

-15%

-7%

Monkshood

45%

Herbalism, Folklore, Medicinal

-15%

-7%

Dillweed

65%

Herbalism

-10%

-20%

 

MANY

Plant Base% +5%Skills Colder Hotter
Agrimony

35%

Herbalism, Medicinal -4% -4%
Pheasant's Eye

30%

Herbalism, Poison lore

-2%

-2%
Maidenhair Fern

56%

Herbalism, Folklore -10% -5%

 

FEW

Plant Base% +5%Skills Colder Hotter
Mushrooms

55%

Herbalism, Cooking, Folklore, Poison lore

-3%

-2%

Poor Man's Weather Glass

35%

Herbalism

+5%

-20%

Lemon Verbena

20%

Herbalism

-2%

-2%

 

SCARCE

Plant Base% +5%Skills Colder Hotter
Wolfsbane

45%

Folklore, Occult

-15%

-7%

Bittersweet

50%

Herbalism, Folklore, Poison lore

-10%

-2%

 

FREAK

Plant Base% +5%Skills Colder Hotter
Beech 20% Forest lore, Folklore, Herbalism, Carpentry -5% +5%

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

Last Updated: 7th June 2001