Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
| 1-50 | EXORBITANT |
| 51-72 | MANY |
| 73-85 | FEW |
| 86-95 | SCARCE |
| 96-100 | FREAK |
| Plant | Base% | +5%Skills | Colder | Hotter |
| ?? |
??% |
???? |
?% |
?% |
|
|
|
|||
| Plant | Base% | +5%Skills | Colder | Hotter |
| ???? | ?% | ???? | ?% | ?% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Dwarf Axe |
5% |
Herbalism, Poison Lore, Mountain Lore, Folklore |
-3% |
-5% |
| Plant | Base% | +5%Skills | Colder | Hotter |
|
???? |
000% | ???? | ?% | ?% |
| Plant | Base% | +5%Skills | Colder | Hotter |
| Beech | 35% | Forest lore, Folklore, Herbalism, Carpentry | -20% | 0% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 23rd July 2004