LAWNER PLANTS

Wood, dense deciduous:

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

1-60 EXORBITANT
61-76 MANY
77-88 FEW
89-99 SCARCE
100 FREAK

 

EXORBITANT

Plant Base% +5%Skills Colder Hotter
?? 76% Herbalism, Forest lore, Medicinal, Cloth-making 0% -2%
??

60%

Herbalism, Forest lore

-10%

-20%

 

MANY

Plant Base% +5%Skills Colder Hotter
Beech 75% Forest lore, Folklore, Herbalism, Carpentry 0% +10%
??

50%

Herbalism, Folklore, Poison lore

-10%

-2%
??

50%

Forest Lore, Folklore, Herbalism -20% -5%

 

FEW

Plant Base% +5%Skills Colder Hotter
??

10%

Folklore, Forest lore, Herbalism, Occult

-10%

-2%

??

60%

Herbalism, Folklore, Forest lore -30% -5%
??

25%

Herbalism, Forest lore, Cooking, Folklore, Occult -5% -5%
?? 25% Herbalism, Forest lore, Poison lore -2% -4%
?? 15% Forest lore, Herbalism, Folklore -5% -20%

 

SCARCE

Plant Base% +5%Skills Colder Hotter

??

20% Herbalism, Forest lore -10% +10%

??

20%

Forest lore, Herbalism, Cooking

-10% -10%

 

FREAK

Plant Base% +5%Skills Colder Hotter
??

58%

Herbalism, Folklore

+10%

-20%

?? 2% Folklore, Herbalism -25% -10%
??

45%

Herbalism, Folklore

-2%

-20%
??

35%

Herbalism, Forest lore

-40%

-10%

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

Last Updated: 18th July 2001