LAWNER PLANTS

Wood, light deciduous:

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

1-60 EXORBITANT
61-76 MANY
77-88 FEW
89-99 SCARCE
100 FREAK

 

EXORBITANT

Plant Base% +5%Skills Colder Hotter Wetter Dryer
Agrimony 76% Herbalism, Forest lore, Medicinal, Cloth-making 0% -2%    
Dillweed

60%

Herbalism, Forest lore

-10%

-20%

   
Ground Elder 95% Herbalism, Forest lore, Cooking, Folklore, Medicinal +1% -10%    
Lesser Hemlock 24% Forest lore, Herbalism, Poison lore, Folklore -1% -1%    
Poor Man's Weather Glass

50%

Herbalism

-5%

-15%

   

 

MANY

Plant Base% +5%Skills Colder Hotter Wetter Dryer
Beech 75% Forest Lore, Folklore, Herbalism, Carpentry 0% +10%    
Bittersweet

50%

Herbalism, Folklore, Poison lore

-10%

-2%    
Draaf

50%

Forest Lore, Folklore, Herbalism -20% -5%    
Maidenhair Fern

60%

Herbalism, Forest lore, Folklore

-5%

+2%    
Meter's Garden 49% Herbalism, Forest lore, Folklore, Occult, Alla-Kal cleric -10% -15%    
Mushrooms

45%

Forest lore, Herbalism, Cooking, Folklore, Poison lore

0%

+2%

   

 

FEW

Plant Base% +5%Skills Colder Hotter Wetter Dryer
Aconite

10%

Folklore, Forest lore, Herbalism, Occult

-10%

-2%

   
Amaranthus

60%

Herbalism, Folklore, Forest lore -30% -5%    
Garlic

25%

Herbalism, Forest lore, Cooking, Folklore, Occult -5% -5%    
Pheasant's Eye 25% Herbalism, Forest lore, Poison lore -2% -4%    
Yellow Eyes 15% Forest lore, Herbalism, Folklore -5% -20%    

 

SCARCE

Plant Base% +5%Skills Colder Hotter Wetter Dryer

Lemon Verbena

20%

Herbalism, Forest lore

-10% +10%    

Onion

20%

Forest lore, Herbalism, Cooking, Folklore, Farming, Plains Lore, River Lore

-10% -10% -20% -30%

 

FREAK

Plant Base% +5%Skills Colder Hotter Wetter Dryer
Dayown

58%

Herbalism, Folklore

+10%

-20%

   
De' anthrolmir 2% Folklore, Herbalism -25% -10%    
Elframble

45%

Herbalism, Folklore

-2%

-20%    
Rew

35%

Herbalism, Forest lore

-40%

-10%

   

Base % = base chance of finding or encountering this plant.
+5%Skills = +5 is added to the Base % for each successful use of the listed skills.
Colder = Modifier to Base % if conditions are colder than typical for that location type.
Hotter = Modifier to Base % if conditions are hotter than typical for that location type.

Last Updated: 18th July 2001