Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
| 1-60 | EXORBITANT |
| 61-76 | MANY |
| 77-88 | FEW |
| 89-99 | SCARCE |
| 100 | FREAK |
| Plant | Base% | +5%Skills | Colder | Hotter | Wetter | Dryer |
| Agrimony | 76% | Herbalism, Forest lore, Medicinal, Cloth-making | 0% | -2% | ||
| Dillweed |
60% |
Herbalism, Forest lore |
-10% |
-20% |
||
| Ground Elder | 95% | Herbalism, Forest lore, Cooking, Folklore, Medicinal | +1% | -10% | ||
| Lesser Hemlock | 24% | Forest lore, Herbalism, Poison lore, Folklore | -1% | -1% | ||
| Poor Man's Weather Glass |
50% |
Herbalism |
-5% |
-15% |
||
| Plant | Base% | +5%Skills | Colder | Hotter | Wetter | Dryer |
| Beech | 75% | Forest Lore, Folklore, Herbalism, Carpentry | 0% | +10% | ||
| Bittersweet |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% | ||
| Draaf |
50% |
Forest Lore, Folklore, Herbalism | -20% | -5% | ||
| Maidenhair Fern |
60% |
Herbalism, Forest lore, Folklore |
-5% |
+2% | ||
| Meter's Garden | 49% | Herbalism, Forest lore, Folklore, Occult, Alla-Kal cleric | -10% | -15% | ||
| Mushrooms |
45% |
Forest lore, Herbalism, Cooking, Folklore, Poison lore |
0% |
+2% |
||
| Plant | Base% | +5%Skills | Colder | Hotter | Wetter | Dryer |
| Aconite |
10% |
Folklore, Forest lore, Herbalism, Occult |
-10% |
-2% |
||
| Amaranthus |
60% |
Herbalism, Folklore, Forest lore | -30% | -5% | ||
| Garlic |
25% |
Herbalism, Forest lore, Cooking, Folklore, Occult | -5% | -5% | ||
| Pheasant's Eye | 25% | Herbalism, Forest lore, Poison lore | -2% | -4% | ||
| Yellow Eyes | 15% | Forest lore, Herbalism, Folklore | -5% | -20% | ||
| Plant | Base% | +5%Skills | Colder | Hotter | Wetter | Dryer |
|
Lemon Verbena |
20% |
Herbalism, Forest lore |
-10% | +10% | ||
|
20% |
Forest lore, Herbalism, Cooking, Folklore, Farming, Plains Lore, River Lore |
-10% | -10% | -20% | -30% | |
| Plant | Base% | +5%Skills | Colder | Hotter | Wetter | Dryer |
| Dayown |
58% |
Herbalism, Folklore |
+10% |
-20% |
||
| De' anthrolmir | 2% | Folklore, Herbalism | -25% | -10% | ||
| Elframble |
45% |
Herbalism, Folklore |
-2% |
-20% | ||
| Rew |
35% |
Herbalism, Forest lore |
-40% |
-10% |
||
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 18th July 2001