M.E.

Mental Endurance (M.E.): measures the amount of mental and emotional stress the character can withstand.

M.E. is the usual base for I.S.P.

M.E. of of 16 or higher provides a bonus to Save Vs Psionic attacks and Save Vs Insanity:

Save Vs Psionic Attack
  • 16 = +1
  • 17 = +1
  • 18 = +2
  • 19 = +2
  • 20 = +3
  • 21 = +3
  • 22 = +4
  • 23 = +4
  • 24 = +5
  • 25 = +5
  • 26 = +6
  • 27 = +6
  • 28 = +7
  • 29 = +7
  • 30 = +8
Save Vs Insanity
  • 16 = +1
  • 17 = +1
  • 18 = +2
  • 19 = +2
  • 20 = +3
  • 21 = +4
  • 22 = +5
  • 23 = +6
  • 24 = +7
  • 25 = +8
  • 26 = +9
  • 27 = +10
  • 28 = +11
  • 29 = +12
  • 30 = +13

Demigods, godlings, gods, demon lords, and alien intelligences who may have M.E. above 30 gain a bonus to Save vs Possession: 30 = +1, 40 = +2, 50 = +3, 60 = +4.

M.E. of 5, 6, or 7 have the following modifiers:-
M.E. of 3 or 4 have the following modifiers:-
M.E. of 1 or 2 have the following modifiers:-