MEDICAL SKILL: HOLISTIC MEDICINE
The training in the recognition, preparation, and application of
natural medicines usually made from whole plants and/or their parts
(roots, leaves, fruit). The Holistic Doctor is basically a pharmacist
and naturalist who creates drugs from herbs and vegetation, as well as
studies and treats common ailments and injury. They can find and use
plants to create salves, balms, ointments, and lotions to soothe burns,
boils, rashes, and insect bites, and reduce swelling, as well as create
local anesthetics and salves to heal wounds faster (twice as quick as
normal). Brews, potions, and tonics are created to settle upset
stomachs, calm the nerves, or induce sleep or hallucinations. The
individual can also make alcohol and poison (hemlock and mandrake for
example).
The student of herbology also has a good knowledge of plant lore and
when and where to find healing plants, edible fruit, roots, and bark,
as well as how to use and/or avoid dangerous flora. The character can
also preserve foods and knows how to set bones, bandage wounds, and
suture cuts.
Note: Plants are seasonal ad the right fruit, root or leaf may
not be readily available in certain times of the year/season, or may be
found exclusively in remote regions. DM's should use a certain amount
of logic and drama with this skill.
The first percentile is the character's ability to accurately diagnose
the problem. The second percentile is the healer's skill at
successfully treating the problem with herbs and making teas, tonics,
or salves.
A failed roll means the treatment or concoction did not work. Can not perform surgery or amputation with this skill.
Prerequisites: None.
Base Skill: 30%/20%.
Per Experience Level: +5%.
Bonuses:-