TECHNICAL SKILL: JURY-RIG

The character with this skill can repair almost anything and even build something out of scrap components. There is no guarantee that the jury-rig will hold for very long (4D6 hours or 2D4 days, whichever is most appropriate), or will even work in the way intended (roll again, a failed roll means the system is only 50% functional/works at half its normal speed or power level), but it may well save a character's life until they can acquire the proper parts, buy a new unit, or get a skilled mechanic to do the right job.

Prerequisites: At least Basic Mechanics and Basic Electronics, although Engineering skills are better.
Base Skill: 25%.
Per Experience Level: +5%.
Bonuses: +10% if Electrical Engineer, Mechanical Engineer, or Field Armourer & Munitions.