PILOT RELATED SKILL: NAVIGATION
The training in map reading, star charts, course computation, following
landmarks, and use of navigational equipment. Includes land, air, and
water navigation, as well as piloting by instruments alone. A failed
roll (by the DM) means the pilot is off course. Roll 2D6x100 for most
aircraft, 4D6x100 for jets, and 2D6x10 for ground vehicles to determine
hoe many miles/kilometers they are off course. Roll for every hour that
one is off course. This skill enables characters to navigate any
vehicle, including ships and other water vessels that ride on the
surface of the water, by charting the stars and landmarks and using
instruments and other data.
Prerequisites: Mathematics: Basic, Sensory Equipment, and Literacy.
Base Skill: 40%.
Per Experience Level: +5%.