MECHANICAL SKILL: VEHICLE ARMOURER
This skill is usually reserved for the Military Technical Officer
O.C.C. (Engineers and Mechanics) and Operator O.C.C. (probably working
for the Black Market, weapon manufacturers like Northern Gun, military
contractors, or somebody's military). The specialized skill in which
the character can do more than just tinker with the mechanics of a
vehicle:-
Extra Armour
Custom Body Modifications
Replace S.D.C. with M.D.C.
Extra Armour
Replace S.D.C. body with M.D.C. body or add more M.D.C. to M.D.C. armour at:-
- 12 M.D.C. per level of experience to military/combat vehicles, full-sized vans and large trucks. Reduce speed by 5% for every extra 24 M.D.C. of armour on military vehicles.
- 5M.D.C. per level on commercial (non-combat) vehicles. Reduce speed by 5% for every extra 10 M.D.C. of armour on commercial vehicles
- Add a ram prow (does an extra 2D6 M.D. damage on ram attacks, plus 1D6 M.D. for every 40 mph/64 kmph of speed; ram prow has 1D4x10 M.D.C. +7 M.D.C. per level of experience). Reduce speed by 10% for adding a ram prow.
Custom Body Modifications
- Repaint, modify, or completely reconfigure the body of a vehicle
to change or disguise its original appearance, or to make it look
innocent, old, new, scary, or sleek.
- Turn interior into a sealed, environmental compartment and/or add
a reinforced pilot or crew compartment (1D4x10M.D.C., +5 M.D.C. per
level of experience) inside the vehicle.
- Move the location of the engine and/or gas tank.
- Add a gas tank.
- Soup-up with heavy-duty shock absorbers (in effect adds 10 M.D.C. to reinforced pilot or crew compartment).
- Extend or shorten wheelbases, and similar changes.
Replace S.D.C. components and parts with M.D.C. equivalents
May include such things as:-
- Add hand grips (1D4 M.D.C. each) and railings (1D6+3 M.D. C. each).
- Extra or fewer headlights (1D4 M.D.C.).
- Add a spotlight (small: 1D6 M.D.C.) or a medium searchlight (2D4+4 M.D.C.) or a large searchlight (2D6+6 M.D.C.).
- Remove doors and replace them with locking hatches (1D6x10 M.D.C., +5 M.D.C. per level of experience).
- Change windows to slits with armoured glass (1D6+6 M.D.C.).
- Add a roof mounted turret (1D4x10+15 M.D.C.).
- Add or repair weapon mounts for heavy vehicle-mounted weapons
(rail guns, machine-guns, mini-missile launchers, heavy lasers, flame
throwers, etc.) but can not hook up the weapon or ammo drum or modify
the actual weapon unless they also have the Weapon Systems skill.
Note that all the above is illegal in the Coalition States and some
other kingdoms and communities(park your vehicle on the outskirts of
town), and perfectly legal at others, especially those that cater to
mercenaries (Kingsdale, MercTown, Arzno, etc.). Acquiring military
grade weapons, ammo, parts, and vehicles can also be a challenge (see Find Contraband skill).
Prerequisites: None.
Base Skill: 30%.
Per Experience Level: +5%.
Bonuses:-
- Automatically gets Basic Mechanics skill at +20% as part of this skill.
- +10% to Automotive Mechanics skill.
- Drive/operate military vehicles and trucks at the base skill for that vehicle type.