COYN

 

System: Coyn Coyn - Western Hemisphere
Star: Coynek (orange star)
Type: Terrestrial forest
Temperature: Temperate
Atmosphere: Type I (breathable)
Hydrosphere: Moderate
Gravity: Standard
Terrain: Forest, plains, mountains, marshes
Length of Day: 20 standard hours
Length of Year: 380 local days
Sapient species: Coynites (indigenous)
Starport: 1 Stellar class in orbit, 4 Stellar class planet-side, 1 Standard class planet-side
Coyn - Eastern Hemisphere
Population: 800 million
Planet Function: Homeworld, Trade
Government: Feudal garrison-state
Tech Level: Space
Major Exports: Lumber, weaponry, mercenaries
Major Imports: Foodstuffs, high-tech, metals
Other System Bodies:

Name

Planet Type Moons

D'skar Searing rock

0


Coyn Terrestrial forest

1


Sat'Skar Barren rock

0


Ba'Har Gas giant

5


Tro'Har Ice ball

0

INTRODUCTION:

Coyn 'Land of Conflict and Blood', is a relatively flat, temperate planet covered with large tracts of woodland. The star gives Coyn a pink and orange cast. Coyn has regular seasons, including a hot summer and a moist and cool winter. The poles are cold, with moderate ice caps. The equatorial regions are warm and humid.

Coyn is the crossroads of the E-D Run (Elrood-Derilyn Run), and the Coyn Route, leading to other major trade routes. The Coyn Route has become the major passageway to other sections of the galaxy and thus Coyn has gained the name: 'Gateway to Elrood Sector'. The world bustles with trade, as it is the first world that most ships visit upon entering Elrood Sector. However, the rather brutal warrior culture makes the world a dangerous place, experienced spacers are normally very careful when dealing with the Coynites and their unique perceptions of justice.

ARRIVING AT COYN:

Coyn has five stellar class starports. The prime starport is Skraj'Tais (Skyland). It is an orbiting space station capable of hosting hundreds of ships at a time. It is similar in design to Kwenn Space Station (?) and is the major starport for those who have no business on Coyn itself. the other four stellar class starports are on the surface of the planet. they are En'Tra'Tais (Kingland), Im'Tra'Tais (Princeland), Ah'Kra'Tais (Common-craftersland) and Kroyn' Tais (Warriorland). There is also one Standard class starport, Kra'Tais (Craftersland), which is a common destination for those purchasing goods from Coyn. Each of these starports is within major cities: En'Tra'Tal, Im'Tra'Tal, Ah'Kra, Kroyn'Tal and Kra.

Coyn's starports, both orbiting and planetary, are popular stop-offs for fueling and supplies prior to leaving the sector. Ships coming into the sector often stop here because of the many cargo storage facilities. Often, galactic freighters simply dump their cargoes here, then regional cargo lines pick up the cargo and deliver it to the other worlds along the E-D Run. Elrood's backward status is an invitation to those who want to disappear for a while. Accordingly, many bounty hunters and Imperial Officials frequent Coyn. Violence is a major problem in the spaceports, due largely to the Coynites' system of law.

When entering Coyn space, craft are directed towards the nearest, most convenient or least crowded starport, however if it is made clear that the vessel is passing through, they will almost certainly be directed to Skraj'Tais. The main Imperial base on Coyn is at Kroyn'Tais, although there is a minimal presence in the system. All the starports are similar in design, but En'Tra'Tais is the largest. The city of Ah'Kra has excellent medical, repair and resupply services. Im'Tra'Tais is the most luxurious starport. Each starport has two Prosperity-class defense ships, purchased from Elrood.

When entering Coyn system, an automated navigational beacon directs incoming traffic, this beacon is placed on the outermost planet in the system, Tro'Har. Visiting ships are then hailed by the Coyn'Skraj'Har (Coyn-sky-blade or Coyn's space fleet). The new arrival must declare what cargo is carried, intended business and requested length of stay. If the ship is here to pick up a specific cargo, this will be verified. Berthing fees are 50 credits a day, regardless of the starport. Once a ship berths, however, the Coynites take it upon themselves to be fully responsible for the ship's security. Starport security patrols the pads, making sure that no ship is broken into.

From the Bureau of Tourism:

You are approaching the planet Coyn, Gateway of the Elrood Sector, and homeworld of the proud and noble Coynite people.

Coyn is famous for its weaponry and is also home to the Mercenary Guild of Coyn, which boasts the mightiest warriors of this world. Our mercenary activities are famous throughout the galaxy.

As our guests, you are expected to honour and obey the En'Tra'Sol, the King-Law. It is a legal system that has provided for our needs for thousands of years, and it is the standard of conduct by which ALL are judged.

As you approach our world keep in mind:

  • We value honour, valor and loyalty.

  • Cowardice and weakness are despised.

  • A weapon drawn must be used in order to retain honour.

  • Those who have shown bravery in combat are respected, kindred spirits.

  • Never touch a Coynite with bare hands unless that Coynite has granted permission. This is a punishable crime.

  • Hollow threats, failure to defend oneself, falsely preparing one's weapon for combat, deception, thievery and dishonesty are punishable crimes. Any who displays these traits is branded af'harl or 'cowardly deceiver'.

  • af'harl are 'unseeable' in the eyes of Coynites, and have no legal rights. they may be enslaved, beaten, murdered or dealt with in any way a Coynite citizen see fit. af'harl who have been enslaved are property of that Coynite's estate and thus are protected by and answerable to that Coynite. Coynites are responsible for the actions of their af'harl.

  • Allowing an opponent to surrender in combat is only permissible if that opponent swears tracc'sorr or fealty.

Enjoy your stay.

GOVERNMENT:

Coyn is ruled by a militaristic sovereignty. The absolute ruler is the En'Tra (King-Master), whose formal tital is En'Tra'Sol'Tais'Tra (King-Master of Law, Land and Cities). The En'Tra, in turn, parcels out land to various noble families, called En'Tra'Ag'Tra (King-Master's highest servants). Warfare and aggression are considered essential to Coyn society. En'Tra Im'Toral XV and Ha'Tra (Queen) Em'Tora VIII. Below them are the 29 Ag'Tra (nobles), heads of the noble families of the world. Each noble family runs a Sarrh'Tais (Law-land), so that the entire world is under control of the Ag'Tra, who are loyal to the En'Tra.

Most of the nobility comes from families with a lasting martial tradition. The Coynites are a species of warriors and thus respect and follow those who prove themselves formidable warriors. This system has lasted for thousands of years. The capital city is En'Tra'Tal (King-City). To unite the clans and reduce the clan-wars, the first En'Tra introduced the En'Tra'Sol (King-Law).

NOTABLES OF COYN:

Tamaron Pol - Human, guide; Zal Tuag Th'Trar - Coynite, Security Force Member; Zal Afreg Kt'Tra - Coynite, Security Force Member.

CREATURES OF COYN:

The wildlife of Coyn is numerous and mostly arboreal or plain-dwelling. Two particular species are the Tris and the Tangak. The former is used as a mount while the latter is a ferocious predator. The Tangak is also considered prize hunting quarry.

AREAS OF INTEREST:

Rols'Kus

Rols'Kus (Arena of the Games) is a 250,000 seat amphitheater located in the capital, En'Tra,Tal. It is the site of the immensely popular kus'nar gladiatorial games of the Coynites. Since Coynites view these combats as sport, they are not to the death unless the loser is unwilling to submit to their opponent. Of course, most combats do last until one of the recipients receives a very serious injury, so most 'cultured' beings view these combats as barbaric.

There are games every night and during festivals, day-long contests and championships are held. As a rule, off-worlders are not usually featured in these combats. Coynites view participation in these games as an honour, and many young warriors focus their dreams on being named Tawws'Kroyn (Most Honourable Champion Warrior). Most of the contests are brawling or melee combats, although there is a target shooting contest for archaic guns, blasters and bows. Each game is played in a series of elimination rounds. The arena itself is climate controlled and equipped with a holo projection system so that each patron has a perfect view of the action.

Arquas'Tais

Arquas'Tais (Land of Fallen Ones of Valour).  Located outside the capital, this is a vast cemetery. An honour guard of four Coynites in full battle regalia always watches over the field. Here are buried all Coynites who have fallen in battle. Additionally, members of other species who have fought for Coyn or died in service to the Mercenary Guild are also buried here.

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R2D2 Last Updated: 22nd April 2004 R2D2