| Because magic is powerful, so
        too is the ability to dispel magic. You can use Dispel Magic to end
        ongoing spells that have been cast on a creature or object, to
        temporarily suppress the magical abilities of a magic item, to end
        ongoing spells (or at least their effects) within an area, or to counter
        another spellcaster's spell. A dispelled spell ends as if its duration
        had expired. Some spells, as detailed in their description, can not be
        defeated by Dispel Magic. Dispel Magic can dispel (but not counter)
        spell-like effects just as it does spells.
         Note: The effect of a spell with an instantaneous duration can not be
        dispelled because the magical effect is already over before the Dispel
        Magic can take effect. Thus, you can not use Dispel Magic to repair fire
        damage caused by a Fireball
        or to turn a petrified character back to flesh. In these cases, the
        magic has departed, leaving only burned flesh or perfectly normal stone
        in its wake. 
        You choose to use Dispel Magic in one of three ways: 
        
          - Targeted dispel
 
          - Area dispel
 
          - Counterspell
 
         
        
          - Targeted dispel:
 
          - One object, creature, or spell is the target of the Dispel Magic
            spell. You make a dispel check (1D20 + your caster level, maximum
            +10) against the spell or against each ongoing spell currently in
            effect on the object or creature. The DC for this dispel check is
            11+ the spell's caster level.
 
            E.g. a 5th level wizard, targets Dispel Magic on a drow who is under
            the effects of Haste,
            Mage Armour, and Bull's
            Strength. All three spells were cast on the drow by a
            7th-level wizard. The dispelling wizard makes a dispel check (1D20 +
            5 against DC 18) three times, once for each of the spells cast on
            the drow. If the dispelling wizard succeeds on a particular check,
            that spell is dispelled (the drow's spell resistance does not help
            them); if the dispelling wizard fails, that spell remains in effect. 
            If you target an object or creature that is the effect of an ongoing
            spell (such as a monster summoned by Monster
            Summoning), you make a dispel check to end the spell that
            conjured the object or creature. 
            If the object that you target is a magic item, you make a dispel
            check against the item's caster level. If you succeed, all the
            item's magical properties are suppressed for 1D4 rounds, after which
            the item recovers on its own. A suppressed item becomes non-magical
            for the duration of the effect. An interdimensional interface (such
            as a Bag Of Holding)
            is temporarily closed. A magic item's physical properties are
            unchanged: A suppressed magic sword is still a sword (a masterwork
            sword, in fact). Artifacts and deities are unaffected by mortal
            magic such as this. 
            You automatically succeed on your dispel check against any spell
            that you cast yourself. 
          - Area dispel:
 
          - When a Dispel Magic is used in this way, the spell affects
            everything within a 30 ft. radius.
 
            For each creature within the area that is the subject of one or more
            spells, you make a dispel check against the spell with the highest
            caster level. If that check fails, you make dispel checks against
            progressively weaker spells until you dispel one spell (which
            discharges the Dispel Magic spell so far as that target is
            concerned) or until you fail in all your checks. The creature's
            magic items are not affected. 
            For each object within the area that is the target of one or more
            spells, you make dispel checks as with creatures. Magic items are
            not affected by an area dispel. 
            For each ongoing area or effect spell whose point of origin is
            within the area of the Dispel Magic spell, you can make a dispel
            check to dispel the spell. 
            For each ongoing spell whose area overlaps that of the Dispel Magic
            spell, you can make a dispel check to end the effect, but only
            within the overlapping area. 
            If an object or creature that is the effect of an ongoing spell
            (such as a monster summoned by Monster
            Summoning is in the area, you can make a dispel check to
            end the spell that conjured that object or creature (returning it
            whence it came) in addition to attempting to dispel spells targeting
            the creature or object. 
            You may choose to automatically succeed on dispel checks against any
            spell that you have cast. 
          - Counterspell:
 
          - When Dispel Magic is used in this way, the spell targets a
            spellcaster and is cast as a counterspell. unlike a true counterspell, however, Dispel Magic may not work; you must make a
            dispel check to counter the other spellcaster's spell.
 
         
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